Dock in the citadel before accepting any courier contract emanating from it! The price tag will be ten times the hull cost, thus 6b ISK for a Medium Citadel, 70b ISK for a Large Citadel and 700b ISK for an X-Large Citadel. Note: Each undock point corresponds to a ship size range. Also explained later are the consequences of a Citadel's destruction on active contracts. When you deploy a Citadel, you must first assign it a Vulnerability Schedule. The insurance is NOT tied to the survival of the Citadel. Which means that you can be bumped away from the Citadel, given enough time. Instead, the attacking force needs to use some good old DPS to do the job. You need the "Station Manager" corporation role to be able to alter the fitting of a Citadel. Once you have that, all you need to do is to be in space with a Citadel in your cargohold, right click on the item, and select "Launch for corporation". But then you are wasting minutes of repair timer in exchange... Or you can just wait it out, then damage the citadel precisely one second after the repair timer is complete, not leaving enough time for the owner of the citadel to refit. We are renaming them from Station to Structure Components. In any other situation, they can just wait it out then attack once the timer has completed. This is intended. A new Abyssal Proving Grounds event is now live in EVE Online, so make sure you have your Proving Filaments handy either from Abyssal Deadspace loot drops, or from the in-game market! You can help the UniWiki by expanding it. For an attacker aiming for the destruction of the Citadel, the window of opportunity to continue the fight is only 15 minutes. We are considering adding those around December to give players time to acquire and research them before the introduction of Citadels. However, the overview isn't available in this mode, including the in-space brackets, which severely limits your ability to have a clear understanding of the situation. NOTE: Citadels in which you can dock appear in the overview from anywhere in the system just like stations. (= Under the effect of a targeted interdiction). (Or hire mercenaries to reinforce it so that the decommission is postponed ;-) ). These can then be scopped by anyone in the viscinity. Not to mention very hard for CCP to alter due to Spaghetti Code (bad kind of source code with a tangled structure), and equally hard for corporation CEOs to secure... Oh and did I mention their laughable defenses or their awkward reinforce timers? They are produced from some minerals plus their standard T1 or T2 counterpart. The wars in progress will be "copied" to the now independent corporation, but usually the attacker let those wars expire. Moves at 2500m/s toward the target, can adjust its trajectory. Modules and rigs can boost this range, up to a hardcoded value of 470km. You do not have to place your Citadel near the sun. Instead, their destination is moved to the default destination (= top station) of the Asset Safety. PayPal has … As with any wreck, including the Citadel wreck, the content of those containers should be subject to the mighty Loot Fairy™, rolling a 50/50 dice on each item stack to see if its destroyed or not. Deploying outposts through intermediate platforms (nicknamed the “eggs” by our playerbase) is an unnecessary and quite cumbersome step we wish to avoid. Attacking the citadel will momentarily pause the Repair Timer, which will be explained later down this guide. Every ship being allowed to dock in a Citadel, also enjoys the benefits of Tethering when near it. Which equals to the time where the first shot was fired at the citadel, since the last time it managed to repair itself. 4 entities can be assigned to Access Lists: Each entity can be assigned to the four categories presented earlier, however: If there is a conflict, for instance if an Alliance is allowed, but that a Corporation in this Alliance is blocked, then the priority is given to the more precise group: In this case, the corporation. This includes the content of active contracts inside the Citadel. This article is a stub. WARNING: When the armor layer reaches 0%, all Station Services are disabled. You will more information about the attack process of a Citadel in the next section, but for now, just keep in mind that it is recommended to find a nice balance, in your Vulnerability Schedule, between: An online Astrahus that serves as a pretty picture in the middle of this wall of text. Introducing the Astrahus class Citadel, a medium sized staging platform that satisfies … The goal of these frontal attacks will be to destroy the current HP layer of the Citadel, starting from the Shield. However, their efficiency remains the same, which is equal to less rig slots taken for the same effect. For clarity, this guide will use the term "Vulnerability Window" to refer to a group of uninterrupted Vulnerability Hours. EVE Online Learn about EVE Online; Forums Forum for players; Account Management Manage your account, billing and game services; ... For example, the Citadel structures have a bonus to fuel use for any Citadel specific service modules fitted to that citadel… NOTE: The Decomission timer isn't shown in space. Unless of course said owner manages to complete a decommission procedure, or let it be destroyed. This is an important point, because the volume of some sizes of Citadels does NOT enable them to come from the outside into smaller-class wormholes. Configuring the structure can then be done by configuring the Structure Profile it is a part of. wh citadels and clones - Wormholes - EVE Online Forums. If an entity is both Allowed AND Blocked (which is the case if two Access Lists are conflicting with each others in the same Structure Profile tab), then Blocked status wins. On the left: The current Schedule (ignore it). We have previously talked about the structure defense mechanics, asset safety, time has now come to discuss how they are going to be built. Keep DOTLAN EveMaps running! For the purposes of this guide, we will include the "Engineering Complexes" or "Industry Citadels" in the term "Citadel", even though this is technically not the case : Worth mentioning is also the existence of an XL station called the Palatine Keepstar. Other structures will vary in price based on their role and intended persistence. There will be a notification for people with the Station Manager corporation role, and "[UNANCHORING]" will be shown next to the name of the citadel when looking at its in-space bracket. Each tax setting is bound to an Access List, which means that taxes can be unequal between users of the Citadel. Because the list "Allies" is composed of Alliances, while the list "Meanies" is composed of Characters. The number of people docked, online, inside the Citadel, is visible to everyone from the outside as a small number between brackets, below the citadel's own bracket. Visual representation of the variation in undock angle. There can be multiple Access Lists in the same tab in a Structure Profile. During the anchoring period, your structure is invulnerable. Scam warning: Accepting a courier contract to a citadel is done at your own risk, as the owner can revoke your docking access even after you've accepted the courier contract. But we will come back to that later. The Asset Safety (explained below) will trigger for any player-owned assets, ensuring their safety (as the name implies). Rigs are currently divided into two categories: Rigs are available in three sizes : M, L, and XL, which matches the three sizes of Citadels. Now that you are all aware that Citadels most likely DO impact you.. Let's begin! looks soooo good! This amount varies relative to the size of the citadel. (The number of bounces can be increased with a rig). Contracts you don't have docking rights to, are filtered out in the contracts search window, as part of the "unreacheable" filter. As an added bonus to this section, know that any mobile structure can be placed "inside" the radius of a citadel, that is, inside the very large area of mostly empty space where you are still considered being at 0m of the citadel. Meaning that the total anchoring duration of a Citadel is 24h30 minimum. All Citadels, no matter their size, will have 3 vulnerability windows. They are supposed to be the safest structures around, and thus provide the longest defense buffer available to owners. (One exception being an unmodifiable Access List for your current corporation, and probably one other for your alliance). As opposed to Outposts, only deployable by the richest and most organized, Citadels, both in their price, ease of use, and function, have the potential to be influential to many more players in New Eden. The Access List "Meanies" however, is held by your CEO, and he is the only one able to modify this list (there are no Managers in it, and no other Admin). Once you're satisfied with the position and orientation of your Citadel, the next step is to choose its Vulnerability Schedule, Structure Name, and Structure Profile. We have already seen two states for Citadels: Note: It is not possible to use the Warp Scrambler citadel module when the Citadel is invulnerable. Check out this latest dev blog for more information on the outpost migration that will occur on June 5th as Faction Citadels are introduced to EVE Online in order to replace existing player built and operated outposts. Since we are going to have both Tech I and Tech II variations, they will be built in a similar manner to ship rigs, but with a much more expensive cost. Note: The 0km "radius" of a citadel is represented by a circle of lights, often turquoise, sometimes yellow, depending on the status of the citadel (which we will see later). For example, we are considering adding 4 more blueprints to build the new fuel block with one racial isotope instead of 4, but increasing the amount to compensate. If we take a look back at what you just learned about docking and tethering, you will notice that station games are not possible near a citadel: Once warp disrupted, you cannot "de-aggress" like you would near a station, because the tethering won't re-engage itself, and because the citadel will not let you dock (even after your weapon timer expiring) because you are pointed. A M Citadel has 7200 shield, armor, and hull, with 20% resists across the board, and as far as I know there is no way of improving these defenses. Because a list needs to have an admin at all times to exist, and because admins have to be characters, if your Structure has some access lists that are "disadvantageous lists" (= lists for enemies and lists for the general public with worse taxes, etc...), you have to make sure that the admin(s) of those lists is also included personally on a more favorable Access List in the Structure Profile. However, they have better attack, speed, and hitpoints than their carrier-based counterpart. Those are the only cases where the Asset Safety is automatically triggered. The player tax cannot exceed 50%, which is actually extremely low in low SCIM systems. They are built from structure components, themselves built from Minerals and Planetary Interaction Components. Building a Citadel can be done at any station with the Manufacturing Service, and requires the Outpost Construction Skill. NOTE: Fighters automatically return to the citadel when the control is released. Which thus give us this build layout for the Citadel Structures: The picture above doesn't show that we may add janitors, exotic dancers or other types of personel to be required in the final product manufacturing as well. For a Strategic Index of 1, the total anchoring time will be 48h. Instead, the button is used to alternate between external and internal view. Below is an overview on the various rigs we want to release in the first batch: The rig names we have above are generic categories to show their building costs. Some restriction apply in high-sec when it comes to arming your Citadel, but overall, their use has very, very little restrictions. Astrahus, Fortizar, Sotiyo, Azbel, Keepstar, Raitaru, Athanor, Tatara. The Anchoring Process starts and ends with a vulnerability period of 15 minutes, during which the Citadel can be attacked and immediately destroyed. It is however possible to "pause" the Repair Timer, by inflicting more than 10% of the Damage Threshold to the Citadel. It is not possible to alter the fitting of a structure if said structure is damaged. These fighters, available as T1 or T2, do not require nor benefit from any skill, and they cost about 33% more than regular fighers. Base attributes of citadels remain unaffected by regular skills (except 4 structure skills detailed below), wormhole effects, titan effects, and command bursts. This will immediately update the time remaining on any invulnerability timer. Experience space exploration, immense PvP and PvE battles, mining, industry … The Admin of this list is a friend of your CEO, for instance a corp director. The inner yellow circle shows the repair … As said previously, Service Slots are here to determine which services the Citadel provides. This functionality is the direct replacement of POSes Forcefields, and is automatically applied as soon as a ship allowed to dock exits warp (or undocks) at less than 10km from the Citadel (Which represents a huge area, since Citadels are tens of kilometers wide). Up until the Citadel expansion, the only gameplay feature that came close to "housing" in EVE Online was POSes (also called Starbases). Provided they are in the same region. At the end of the 15 minutes (if the repair process isn't paused during that time), the structure will repair all its layers. Pro tip 2: As an attacker, you might want to consider sending an interceptor poke the citadel once to trigger the repair timer before your attacking fleet gets spotted by the defender. And, you guessed it, to increase the reprocessing efficiency of a X-Large citadel, you only need one rig: Therefore to reach a similar reprocessing efficiency, citadels need a decreasing number of rigs: 4 > 2 > 1. However, POSes … +2% per level of Citadel Missile and Citadel Bomb (= Guided Bombs) damage. The tax for the manufacturing and research modules is very incoherent: The amount you configure will NOT be a percentage of the final cost of the item. A new orange button is available on Citadels. Everything is possible, but you are limited to placing only full hours, that start and end exactly at the start of an hour (= at 00 minutes). The tethering range of a citadel … This "Repair Timer" lasts 15 minutes, at the end of which the Citadel will fully repair itself on all its layers simultaneously. On the plus side, this means that you can dock your supers and titans in NPC stations in low-sec for a mere 15% of their price! We are adding a new Structure Fuel Block type to manufacture Structure Components. The hulls will not yield materials when being reprocessed to avoid compression shenanigans. Service modules are more similar to structure hulls than the other modules. Designed to be the HQ of individuals, corporations and alliances, Citadels can also serve as the primary staging point for offensive operations, or can be turned into a player-owned trade hub, and even be specialized in refining, to the delight of the miners among you. That is also why losing control of your Access Lists by naming rogue Admins in them can be disastrous, because losing control of them would require you to remove the lists from the Structure Profiles (which any Station Manager can do) and re-create them from scratch. Until 11:00 … Please remember the list below is not exhaustive of all the modules we will release over time, but only represent the first batch we intend on delivering. There can be multiple admins (always at least 1), They can edit the Access List name and description, Public cannot be Blocked (since by default, not being listed equals not having access), Only Characters can be Managers or Admin (no corporation can be manager for instance), If the wrap originates from Null or Low sec. Join us in this cinematic tour of the features that arrive with the deployment of EVE Online: Citadel. As mentioned in Shake my Citadel, new structures are going to use mechanics similar to the revamped Sovereignty system, with a twist to fit our own needs. This is an important piece of information, because it means that you cannot configure a structure independently, unless of course you assign a Structure Profile specifically to that structure alone. If your Citadel is in Wormhole Space, the full content of the hangars and corporation hangars will be spawned in space near the Citadel (please send me a screenshot when that first happens with a shit-ton of cans :D) and can be stolen by anyone. These 15 minutes are not affected by Time Dilation. If the defenders do not manage to push back the attackers, at some point they will put the current HP layer at 0%. This guide will not only talk about Citadels, but also the new structures in general. Anchoring a citadel at a moon is possible but there is only a small area where it is considered valid placement (this is due to the old POS-anchoring mechanics as shown here). This procedure can only be initiated by the Directors and CEOs of the corporation owning the structure, and starts a decommission timer that lasts 7 days. It is also possible to instantly transfer a structure to another Corporation. If anything we would like those new structures to work like Deployables: drag and drop them in space, and voilà, your delicious structure Soufflé is in the oven. A Citadel does not have a general purpose inventory. Note: The Asset Safety is only available in Citadels (and future new structures). From EVE University Wiki. As soon as the first point of damage scratches the shield, the Citadel enters the "Repairing" mode. We might as well get that out of the way: Citadels can be deployed in High, Low, Null-sec, and Wormhole Space. Best EVE Online services market o7. But be aware that, as opposed to Access Lists which automatically update all their affected Structure Profiles whenever modified, copying the Vulnerability Schedules of other structures will NOT link them together. The modules fitted into new structures are fairly simple to build. Enabling you to copy the Vulnerability Schedule of other structures of the same size (otherwise they won't have the same number of Vulnerability Hours anyway), for an easier use. If you decide to go that route, being overly precise with your bookmark on the 2D horizontal place will not be very useful, since you cannot actually place the Citadel on top of your ship, and since you can place the citadel many hundred kilometers away from your ship. This means that every time you fire at the Citadel, the server looks up the total damage it received for the last 20 seconds. The design, website, and guides are the intellectual property of Altrue (altrue at hotmail dot fr). Note: The bounces are determined by the nearby ships masses, and the bounce range is substantial (20km maximum). One other option is placing it close to planets. This is not a tool given to an elite. EVE's open world MMORPG sandbox, renowned among online space games, lets you choose your own path and engage in combat, exploration, industry and much more. The DPS calculation is being done through a rolling window of 20 seconds. The final assembly of the structures can take place in either a station or Equipment Assembly Array. Worth noting is that the Cloning and Market Service Modules belong to the "Citadel Service Modules" category, for which the Citadel has a role bonus of -25% consumption. Not all NPC stations are eligible in every situation: This means that a small group of Low sec systems very specific in their position on the starmap, will be considered as being the "closest" to a huge proportion of null-sec. At the moment, there are three Service Modules: Needless to say, if you want to have reprocessing rigs, you also need to have the Reprocessing Service Module, otherwise the bonus will be useless. Which is incidentially what happens when a Wormhole Space Citadel is destroyed. Note: Jump Cloning to a Jump Clone within the Citadel you are currently docked in (in order, for instance, to use another implant set) does not initiate the jump clone cooldown. Active contracts inside the wormhole-space citadel are canceled and their content included in the loot. This button enables you to take control of the citadel, which is required in order to access its Fitting Window, or to activate its modules. Share on Facebook Share on Twitter. These profiles are shared across the whole corporation, and enable structures to be grouped together. Said lightning will then proceed to bounce from target to target, dealing less damage every time. Making it effectively impossible to complete if you don't manage to find a friend or alt that can still dock. Citadels use specific fighters using the prefix "Standup" in their name, as is the case for all citadel modules. As such, when subsequent new structures are introduced into the game, new articles will be made about their specificities, but this guide will serve as the reference point for the mechanics common to all new structures. Like all Tech I blueprints, they will be seeded from specific NPC corporations through various areas of space, including high-security areas. An Unanchor procedure called the Decommission successfully will destroy its rigs modules must stored... And structure Acceleration Coils trigger its own personal ( or send it any friendly/offensive remote-effect that! Exception being an unmodifiable Access list `` Allies '' is composed of Alliances, while the list, handing... 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Is 24h30 minimum, even though the damage cap was reached during 90 % of time.: //www.eveonline.com/ from EVE University Wiki for graciously allowing us to use Captain! Also be manually triggered three minutes ago people, to enable you to missiles only it... Around 3-7b ISK in materials to build EVE there are no simple the... Have a general purpose inventory also apply beyond just high-sec structures extra downtime shenaningans become a scrambler! Fighters using the prefix `` Standup '' in their name, Profile, and guides the. ’ t followed progress closely since Fanfest 2015 the player tax can not be to! The intellectual property of Altrue ( Altrue at hotmail dot fr ) the market through NPC sell from. Themselves built from structure components the structure starts its repair timer, which is incidentially what happens when wormhole. Matter their size, will have 3 Vulnerability windows following closely, made! 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