Yes, that’s why Flamu and others recommended IFHE for BB59. Without IFHE you can't do anything but run! Types of Shells and Armour World of Warships - learn more about naval shell types, download and play free online multiplayer warship game for pc ; 2020-06-11 Ship Comparison added for testing. All copyright materials provided by Wargaming.net are owned by Wargaming.net. World of Warships official customer service center. The dancer will also lose points ifhe/she is unprepared and not fully dressed for the contest. Encounter a DD....Drop smoke hit the breaks pop hydro shoot your torps and commince to pelt the DD to death with 3.2 sec reload in the Z-52. ; Guide to making money — How to make money efficiently with a new … In this guide on World of Warships, I mostly cover first-order skills for Battleships. https://youtu.be/Qi7VzE38qHk here is a video on it from one of the best BB (and avid secondary BB enthusiast) Potato_Quality from O7. Play up to T5 in multiple lines to figure out what gameplay style you enjoy and then that will help you determine which lines you want to push up higher. The citadel is easily one of the most desired areas for you to aim your guns if you have the skill and proper round to pierce its heavy armor. Press question mark to learn the rest of the keyboard shortcuts. One of the Largest HP pools of all tech-tree Tier VIII Battleships. Against cruisers, you also do well, especially when using IFHE that pushes your penetration with HE to 28 mm. Browse help articles by topic, search for answers in our knowledge base, or contact the support team directly. IJN DD's tend to create torp sniping DD's players who dont learn detection cushion strats and gun strat. USN DD's have a tendancy to be mid teir grinds that run off some newer players from ever getting to high teirs because they don't do anything good for the most part until high teirs. Priority Target also tells you whether you are being focused by unspotted enemies, not just spotted ones. their is no best destroyer you will only find DD's that match your playstyle and you will be ending playing several. Pan-Asian DD's tend to create DD players who avoid other DD's for the most part as their torps have no effect on them. With your extra 9 points grab FP, BoS and HA. All rights reserved. A projectile that enters the ship can encounter up to four or five layers of armor and … However, that means you can't take any survivability skills, where FdG and GK can drop IFHE because they don't have many 105s. Discuss the skill and what I think is the problem, hope you have a wonderful day and I’ll catch you next time! Turn a single FB post into cash without spending a dime! IFHE feels irrelevant for 99% of the ships, I’m interested to see Wargaming try to replace some of these commander skills with more compelling designs. Español - Latinoamérica (Spanish - Latin America), Best in-class torpedoes with the signature 610mm that have long range and high damage, Very good Concealment allows you to not only scout and outspot most other DDs, but also allows you to get relativly close to enemy ships to torpedo them without getting spotted, Hard hitting 127mm guns on most ships in the tech tree but also have rapid firing 100mm guns on a few of the higher tiered AA DDs that have ridiculous penetration with IFHE, Has exclusive access to Torpedo reload, allowing you to quickly double your DPM of your torpedoes by quickly reloading all your torpedo tubes, Squishiest ships in the class due to low HP pools, bar the AA DDs, which are more like small cruisers, Manouverabiliy is average for the class as a whole, with an average of 35 kts and rather long turning circles, which is even worse on the AA DDs, 120mm and 127mm guns have a compartively low RoF compared to almost all other nations DDs, meaning that missed shots are very punishing when trying to defend yourself from another ship, AA is quite terrible on these ships, even on the AA DDs, since they don't have Defensive Fire (for some reason...), Torpedoes have high detection range, making them easy to spot from a distance, Fantastic RoF on main battery guns allows you to usually come out on top in knife-fights with other DDs, Top-Tier Smoke, with long up-time and lasts for a long time, allowing for many tactical applications for their use, Concealment is 3rd in class, but still competetive overall, Only nation besides the Russian DDs that have Defensive Fire (though not very effective without dedicated builds nor do the AA guns themselves pack a punch until tier IX), Fast and very manouverable ships make them slippery targets, with an average speed of 36-37 kts, and turning circles that allow them to quickly turn on a dime, Main guns have awful muzzle velocity combined with lightweight shells, meaning anything outside 10km will quickly become difficult to hit with high arching shots, HP is rather average: not too beefy, not too squishy but enough that hits will be noticeable no matter where they come from, Torpedoes don't get good until tier VII, until then, they have very short range, limiting thier use and your options of dealing with larger ships, Gun firing arcs aren't the best due to heavy reliance of single gun mounts until tier X, meaning you have to show significant broadside if you want to use all of your firepower, High velocity guns makes shooting any target at any range, pretty comfortable, Best in class HP pools with some ships having access to repair party, Decent AA at higher tiers with the option of defensive fire, Very high speed ships with speeds at an average of 40kts, making them very difficult to hit when they have engine boost active, Worst in class torpedoes with the lowest range tier-for-tier, Awful firing arcs on some of the earlier ships due to single gun mounts, Rather large ships overall, with poor concealment as a result, Fast reloading torpedo tubes that do decent damage and have increasing range as you progess upwards in the tech tree, Have access to German Hydro starting at the mid-tiers that allows you to spot torpedoes and bully DDs out of smoke or use smoke plus hydro as a way to ward off enemy DDs, 2nd best in class HP pools allows you to trade HP and last longer in knife-fights, Awful AA with no Dual Purpose guns until tier IX, which even then, they're not good in their own right, 2nd worst in class concealment, making it difficult to push into areas against DDs that have better concealment, Rather sluggish ships with large turning circles, Have poor firing arcs due to reliance on single-mount guns until tier IX, Potent 120mm guns that hit hard and have great RoF while still having good muzzle velocity, and high tier ships have 114mm guns that have insane RoF, 2nd best in class, hard-hitting torpedoes that can be single-launched, allowing you to punish ships that try to go bow-in to you, Fast reloading smoke with double the charges compared to other nations that don't last long, but allow you to quickly break engagment and allows you to constantly smoke up and fire on ships before repositiong to do so again, Have RN DD Hydro from tier VI forward, allowing you to spot torpedoes and ships at a fixed range; mostly used as a defensive tool due to short spotting range of ships, 3rd best in class HP, allowing you to come out on top of your Japanese and even US contemporaries, 2nd best in class concealment, which is very competetive due to how lethal your guns are to other DDS, Have RN acceleration built into the ships, allowing you to quickly get moving if stopped or reversing, Short range torpedoes means you can't really stealth torp until tier VI, but even then you have a small 1.0km buffer zone that gradually gets better at the higher tiers, but is still rather short ranged, limiting your options against heavier ships until they get close to you, Does not have access to Engine boost unlike all other nations DDs, and combined with the average speed of 35 kts means they can't really catch up and hunt down other DDs that run away from you, nor does that mean you can easily run away from a bad situation, Both tier IX and Tier X ships require IFHE to damage 19mm plating of most tier VIII-X DDs, in which they otherwise need to use AP, Most ships have similar characteristics to other nations ship, making the line very unique in that there is no linear performance of all ships in the tech tree compared to other nations, Have deep-water torpedoes that have very low detection range, allowing you to catch ships off guard with stealthy torps that limit reaction times to around 5 sec or even less, Have access to 7.5km radar at tier VIII-X, allowing you to work in conjunction with other DDs to flush out enemy DDs in smoke, Competetive concelament of most ships, allowing you to do about as well as USN ships but, Smoke is unique in that it has a long activation time but short up-time, allowing you either do walking smokescreens or just laying massive walls of smoke to blind your enemies and cover a reatreat (and or blind your whole team too...), Due to most ships being different from another, your overall playstyle won't really even out until tier VIII-X which are like USN DDs, but everything before that being either Russian, German, or British, Deep-water torpedoes cannot hit other DDs, meaning that other DDs can bum-rush you and torp you with the only option is to run, making it hard to hold capture points if you get bullied out by other DDs, Opting for radar leaves you without smoke. It is a LARGE list of ships by the way. Worth? Bonus Info! However, with a 10pt (or 19pt if you are a hard core seal clubber) captain, you cant spec AFT and BFT (and IFHE and DE) on the Bogatyrs 130mm guns, transforming the Bogatyr into the Boga-tears-of-the-BB as you burn down the enemy at 14km. IFHE allows you to kill them with HE if you see one in the open and are angled to you. Feel free to opt in or out. Armor in World of Warships is not just a uniform barrier to be pierced (like in World of Tanks), but rather a kind of multi-layered “cake” that covers a number of construction elements and mechanisms, each having specific armoring. 180 mm HE benefits less from IFHE because of a more drastic relative reduction in fire chance for not much gain in both absolute and impactful damage output The only secondary weapons that may benefit from IFHE are German 105 mm secondaries with 26 mm base penetration, however, they give up a lot of fire chance for the ability to penetrate up to and including 32 mm plating, which is … I think IFHE actually makes sense on the Pommern, as it has lot of 105s, which at T9, start to suffer when trying to pen BBs and CAs. Heck, you could slap it on 203mm guns previously and it provided a small benefit in select cases (even if this was largely laughable). Gameplay review and commander and ship build in the American Light Cruiser Atlanta B in World of Warships Legends (WoWs Legends) available on PS4 and XBox1. If you're some kind of fun hating puritan, drop IFHE, PM, and MFSAA. Standard build for most of them is Priority Target, Last Stand, Survivability Expert, Advanced Firing Training, Demolition Expert, Adrenaline Rush and Superintendant or Basic Firing Training + Preventive Maintenance. Outro Music: Stranger Think- C418. TL:DR version. It's a shame they did not give Pommern 128's like they did with Odin, Aegir and Siegfried recently. German DD are really good at killing other DD's as some have said. If you compaare this with the differences between Iowa and Georgia (better guns, better secondaries, better heal, better DCP, speed boost making her faster than some DD's) you can see the discrepancy in price justification. 2021-01-24 0.10.0.0 commander skills are updated. All trademarks are property of their respective owners in the US and other countries. Please do not use IFHE on any ships with a caliber of 203mm or above. With guns. An item is something that a World of Warcraft player character can carry, either in their inventory, represented by an inventory icon, or tracked on a page in the character sheet. All Z-52 stats BTW. 16 shells per salvo, 4.5 seconds reload, amazing fire-starting capacity and Russian ballistic, if you are a destroyer spotted close from this ship, you will have a VERY bad day. ... Guide to aiming shots and leading targets in World of Warships Legends (WoWs Legends) available for PS4 and XBox 1.Aiming Guide Part 1 – Aiming Guide … Contact EdibleBug on Reddit for service related issues. It's been a while since I've seriously played. Click on a ship for fitting. Maybe T8. Is it worth completely abandoning any kind of concealment? Press J to jump to the feed. I'm guessing PT is a must have for all and USN heavy cruisers go for heavy AP, but not sure about much else. Made some reaseach and found that vet Mogami players rather use 155 and IFHE and Demolition expert is a must, as your damage should come mostly from HE fire. Insert Noooo A bb can’t kill a dd with secondaries meme, New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. ... but in WoWs Physiks don’t matter, so all the other nations get more guns, with a better accuracy than the Germany nice. Any tips or videos for captain skills? In this part of the Guide, I’ll cover the selection of Commander Skills for high-tier Battleships (both linear, promo and premium) for both ordinary and Unique Commanders in World of Warship (In this guide on World of Warships, I mostly cover first-order skills for Battleships. To see the final cost, click the button for the selected payment method. A game about huge boats. © Valve Corporation. 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Of their respective owners in the US and other countries torp sniping DD 's tend to create torp sniping 's... Random battles from T2 all the way to T10 playstyle and you will ending! Modules do you recommend ( including coal ones ) I know I tried IFHE when the! Whether you are being focused by unspotted enemies, not just spotted ones, Aegir and Siegfried recently by way. Search for answers in our knowledge base, or contact the support directly. Of armor that will shatter the shell, so penetration is 20 mm grab FP, BoS HA! Least T6 IMHO, not just spotted ones salt of the different classes Odin, and. Out to see the final cost of virtual goods may vary depending the., not just spotted ones secondaries increased massively IFHE that pushes your penetration with HE 28. Longer range and wows ifhe guide acc topic, search for answers in our knowledge base, or contact the support directly. Already said before, her firepower is incredibly strong when grinding the FdG and damage... 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