Humanoid: Tal-Inara ?? At this point, certain talents are the only must pick on certain champions. 4400. @shadowchess said in Inara New Tremors Talent: @DaddyOoker I agree, Drogoz has 3 talents and its hard for me to pick any over the other as they all are viable. She is realy tanky, so her many ammo and reload speed based cards are all weak, but these aren't enaugh scalable for solve it by buff them. This is why this talent can't be that powerful. An Inara that takes good positions off the point and denies enemy passage to high ground and choke point access, walls off enemy barriers, and blocks major los from enemys is very handy against certain match ups and on maps with a mix of tight environment and denyable highgrounds. Bombking Pip Champions' force relies only on OP cards, because these are always used. Tremors: Reduce the Cooldown of Impasse by 70% and put Impass under an enemy stuns it for 1s. The stun on Tremors is why different than the other talent, cuz it can be reuced by Resillance, it can interrupt shields and other skills and it puts the enemy onto a realy bad spot. Yagorath The Destroyer is coming and we have the details straight from the Hi-Rez digital event! And Summit is too important with this talent, cuz its mobility buff can make her a little bit more viable. [https://forums.hirezstudios.com/paladins/topic/1226/talents-need-viability/18] ! my fav actress is Millie Bobby Brown follow follow if u agree Her weapon can deal great damage up to medium distance. When the page turns, the author earns. This would make Treacherous Ground actually usable. This is why I suggested to buff it and buff her dmg as well. Sacrifice Guardian Spirit [Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead. Paladins lets you think that all cards are optional, when, in reality, some cards are mandatory. As a leading professional staffing and solutions firm in Kirkland, WA, we match top Technology and Finance & Accounting talent to great flexible and permanent job opportunities nationwide. The old Tremors was quite useful in Onslaught too. That means their base kit needs rework.". Agony, Seris Talent, Paladins “Agony” is equally favorite of mine as the “Soul Collector” talent, especially now that AOE heal is by default in the abilities of Seris. Other champs get this during ult, it should not be a 5 second skill you just have up that often. After Tremors will often used on enemies, Summit won't be as effective with the only talent it works. This is why you pick Lian and/or Willo as counters. She's a slow moving rock after all. Imagine being Seris without soul forge. It could interrupt some kind of shields and put the enemies onto a realy vulnerable spot to shot it down. Khan I can't play Barik that much anymore unfortunately, but Inara's so damn good that it makes her pretty tough (in fact, even tougher) nowadays. The Talents - Ebook written by Inara Scott. I personally just want Inara to have all talents useable. Browse champions and decks to find the best loadout for every champion! With this patch they probably should have nerfed that built in rejuv. won't change the fact that mother's grace is way way better and the only thing making inara so great, it's pointless to make new talents if they don't change the op talent :'). Eventually I changed the suggestion's HP nerf from 4200 to 4400, because of the nerf of those OP cards you mentioned. On that talent buff her base damage to 250 per stone like the creator of this thread wants, and then that bonus 200 when you hit all stones. This is why these are realy often used. More of this sort of thing: Paladins: 7 Best Tanks; Paladins: 5 Tips to Support Like a Diamond Player; Paladins: Bomb King Guide Tanks doesn't have that many elims, so cards based on it aren't that powerful. Skye needs the poisoner card, etc. Really, I actually wouldn't change many of Inara's cards, because she's balanced in that regard. The talents that I mention first is the talents that I prefer the most. It'll be a more offensive Inara, that could have use in some situations which is already better than Tremors which is NEVER good. Inara is a tokenized ebooks economy that enables authors to get paid directly for every page stream of their ebooks and for readers to participate in ebooks curation with an incentivized design. Tremors is something that forces the enemy to take flyers, high ground mobility and any option CC option you can't wall off. The talents that I mention first is the talents that I prefer the most. Only users with topic management privileges can see it. As a result, your viewing experience will be diminished, and you may not be able to execute some actions. Unlike other front lines she does not have a shield, she deploys a wall instead. w2: 1s->13s->25s, 5s between wall activation. IO But once she arrives at the mysterious school, Danica suspects the recruiters know more about her "gift" than they are letting on. I literally hate seeing an Inara running tremors as a talent and it's not a bait-and-switch where they'll change at the last second. Tremors is her mobility talent, the "flying Inara" meme build wouldn't actually be that bad if she could afford more point into her vital cards instead of wasting 5 points into Summit. I suggest to add a new, awesome bonus to this talent, what will make it much more agressive and less relied on Summit: does it really matter that much? Your #1 source for Paladins loadouts. Yeah earthen guard can make it a near 1000 point self heal every 5s, but it is just too jank to invest in and counter productive to her kit. Enemy has to decide how to proceed. Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. As a result, your viewing experience will be diminished, and you may not be able to execute some actions. And the one that I say depends on your playstyle means their talent is probably equal and none is … 4400 is fine in my opinion. @shadowchess said in Inara New Tremors Talent: I wish they'd be all great, but if you gotone talent better than the others, it will be the one used all the time. Damba She is realy tanky, so her many ammo and reload speed based cards are all weak, but these aren't enaugh scalable for solve it by buff them. Which still has 0 votes btw... Why the fuck nobody gave it an upvote... Inara's MG is busted as of season 3. Then again, ANYTHING is an improvement over tremors. Maeve without persistence and/or sixth sense. Tremors: Reduce the Cooldown of Impasse by 70% and put Impass under an enemy stuns it for 1s. But as an off tank, your team dominates by seperating and holding teamfights to give your side the numbers and envronment advantage while elements of your team are working on disabling the support or keeping the enemy cauterised. Come along and support INARA. https://forums.hirezstudios.com/paladins/topic/1226/talents-need-viability/18, https://forums.hirezstudios.com/paladins/topic/1290/the-tempo-of-balancing-the-game/5. Anyways it always used on may level, why would you use it on low for just a little jump? Gaining another 2.5K hp on the wall aint bad, it works better with mothers grace, no one goes to destroy the wall anyway as its current HP and DR allow it to eat massive damage. The motive behind using her is you take all the damage and get healed up while your team hopefully gets picks on the opponents. Among her talents Mother’s Grace is the most advisable, as it’ll improve Earthen Guard’s damage reduction and also make her immune to CC while it’s active. Inara´s best legendary card I really like to use Treacherous Ground and see how they try to escape while i kill them but Mother's Grace seems to be cool with that CC inmunity but its radius is half than Treacherous Ground, what do you think? Bring Wrath of Staglia back! Just saying rework ideas to the extent you are talking about would be better served in it's own topic as opposed to being buried in here. Even moving away from supports. Relying too much on talents and cards. In fact, taking damage is her primary goal. Same goes for Damba and Drogoz. Willo on the other hand has only one useful talent and two useless ones. Inara is supposed to use her walls to isolate an opponent from their teammates, and most Tremor Inara's use it to block damage from the enemy team (along with damage from their own team). And for balance her low dmg. Something small to support the use of wall jumping and having a breif moment of durability while wall is active without wasting your increased healing DR stance. Inara is the best point tank with a decent loadout. Download for offline reading, highlight, bookmark or take notes while you read The Talents. Where as cripple field is only a choke or point buster, Inara is a Front Line Champion with a great amount sustainability with Earthen Guard and is capable of hard point fights. Inara is a Front Line Champion with a great amount sustainability with Earthen Guard and is capable of hard point fights. Yagorath and Season 4 will launch on February 3, 2021! Level 1 I was Cassie, and running from Strix because I was low health. Try being a solo healing Ying in ranked, and not picking Life Exchange. Negating being pushed off cart to end over time, Ults that Inara Counters with Mothers Grace, Zhin Point tanks are supposed to soak up damage. I think if she had a little bit less Health and more damage these cards will be more important and she will be funnier to play with as well. Trying being Viktor without Burst Mode, Willo without Blastflower, Torvald without Field Study (pre-nerf), Skye without Debilitate, etc. Looks like your connection to Paladins Forums was lost, please wait while we try to reconnect. INARA Saudi Arabia is a Signify Joint Venture in Saudi Arabia. Looks like your connection to Paladins Forums was lost, please wait while we try to reconnect. I wish they'd be all great, but if you gotone talent better than the others, it will be the one used all the time And the one that I say depends on your playstyle means their talent is probably equal and none is superior to the others. Standing Stones and Geomancer reduces the cooldowns of her best skills. The whole point of having three talents is for different play styles and/or situations. The 2021 Best Public Elementary Schools ranking is based on rigorous analysis of key statistics and millions of reviews from students and parents using data from the U.S. Department of Education. Nerfing her Geomancer and Standing Stones would make it harder to point tank with her. The Marked (A Talents Novel) (Talents Novel, A) ... Not only Dancia's once best friend, Jack, but the one who started it all. And Summit is too important with this talent, cuz its mobility buff can make her a little bit more viable. It just requires a little thought of when to use your abilities against her. Negating all the knock backs Anyway, this topic started because I was thought there might be a bug with the new Tremors. Tovald Case in point of what happened with a tremors Inara. With that she'll have a consistent DPS of 950, and 1100 when you add in her warder's stone. Now it's 12s and if you want to have two walls ~24s. w2: 5s->17s->29s. @HeartQueen Ppl dont use her reload card, because it is underpowered and her damage is low. It could add a totaly other usage for an old skill, so it could extend the variety of the game. . Its not even a fun talent just broken. If you change your talent after dropping two walls in spawn, both walls disappear immediately and your wall goes on cooldown. Try being Io without Life Link. That's why it's good she has a lot of health and damage reduction, while Barik has bowling ball, failsafe, and healing station. And that’s not just because of her average grades or less-than-glamorous wardrobe. This was a conversation in the talents thread and the balancing thread. Your browser does not seem to support JavaScript. I Like Tremors. By using this talent, Rend Soul applies a 1.5s stun to the victim when they are afflicted with 4 Soul Charges. Even with those cards, she still relies a lot on healing compared to Barik, who has less health and damage reduction, but more sustained healing/shielding. It promotes a bad playstyle of Inara. Inara Scott (www.inarascott.net) lives in Portland, Oregon, with her husband and children. Her weapon can deal great damage up to medium distance. I find this worse than the old form of the talent. Name Zone Level React Type; Tal-Inara ?? < > Showing 1-12 of 12 comments She is already in good place when it comes to her meta choices. Inara Grace | I love Acting/ Theatre, Stranger Things, reading and hanging out with my friends!! Lian presence is not the best talent because the talent is OP but because it has the best loudout cards to support that play style. I suggest to double the bonus of Caretaker and Crag. Seris The reload speed cards getting a buff won't change much because most Inara mains don't even use those cards, especially since she doesn't have a damage talent and her dps is weak. I suggest to add a new, awesome bonus to this talent, what will make it much more agressive and less relied on Summit: That's to give her more defenses. In reality there is nothing forcing anything since enemy can wait the 5s for the wall to self destruct or destroy it. i use self sustain build now for inara talent i use is the one with cc immunity This is why I suggested to buff its level1 bonus. Plus more."*. LIVE; PTR; Home; Search; Search results for 'Tal-Inara' Search. Only users with topic management privileges can see it. Easy. We’re the world leader in lighting for professionals, consumers and for the Internet of Things. She doesn't need another one. Cause if you can cancel it... You can wall one sideroom at Jag Falls, then force people to rotate to the main point entrance, then drop out another wall forcing them to rotate to another sideroom yet again, with a far reduced cooldown. I suggest to buff it to 7%. I think inara is a pretty good solo tank as long as you have a decent healer. It increases the number of the viable varieties, not her kit, cuz these card won't be 'free' to use. I am an inara main, but i am using pretty much the same build in almost every single game and lately i was wondering if that is the best combination of cards out there, so i want to know what cards other inara mains use, to try their loadouts and see if it works well with my playstyle. The stun would make Tremors slightly more viable, but it's still just a bad talent. I suggest to buff Rolling Stones's bonus from 8% to 10%. Wall duration is meh, good for personal survivability in a 1v1 choke fight... probs better for a tremors then in anything else... My possibilities for buffing Tremors would be to give Inara DR while wall is up that does not effect wall, or give her some deployable HP armour on top of her max health upon activating wall. I only have like 50 matches with her so i do not have the play time to really call for reworks on her. So what I suggest is simply moving her DR from Mother's Grace into the base kit. Way different. Even with your buff to 250 per stone, her max dps would be 900 ((250*3) + 150), or 1400 with her ult. The Talents is her first novel. She's very hard to kill and her cripple is annoying to deal with. Even with destruct ability the CD would still be 12s. Quick play has no such thing though. Not only are you limited to your burst weapon, any hint of knockback or being airborne makes a inara struggle to land 1 shot on a foe while moving at high speed in the air. In fact, Dancia’s mediocrity is a calculated cover for her secret: whenever she sees a person threatening someone she cares about, things just . 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